The time seems right to finally mention our plans for the resource system in Dawn of Victory. It may seem strange that such a vital aspect of the game hasn’t been discussed for so long, but we have been hard at work making sure our changes were viable and provided an interested dynamic to gameplay.
>Wilderness Class Replenishment Station
They say no news is good news, right?
I’ve been thinking about this post for while. Mainly, because I’m not sure how explain away three years of tinkering. So bear with me while I try to postulate why this mod is the way it is and what’s going to happen. It’s a shorthand account, I’ll leave the full history to the books.
No news is good news.
It really has only been a week since the last update, I swear. Unfortunately I have a habit of making promises that end up being challenging to keep up with, but there is good reason for our two months of media blackout. The mod has been progressing at an increasingly rapid pace and we have almost hit the milestone of having the AWSC faction completely playable in its entirety, along with its related economy. That’s an impressive bit of work for our small team.
To make a short story even shorter, our hope for a demo release is gaining steam. Once again, no promises, but I would prefer that we don’t horde our mod like we did with Halogen. In the meantime, we continue on with the exploration of the AWSC arsenal.
For those of you too lame to buy Sins of a Solar Empire you can now play the demo! Yes thats right folks, all the action you can handle of this epic intergalactic super adventure! Of course, being a demo its totally retarded.
Play as one side!
Play for only 90 minutes!
Play on one map!
Sarah may have been cheating with Jack’s father!
Play the Demo!